Natalie - Angry

Gaming Antagonists Dramatic Storytelling Edgy Commercials Conflict Simulation
murf.ai
English

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Voice Summary

This voice features a sharp, aggressive tone with distinct tension and biting enunciation, characteristic of a young adult expressing intense irritation. The delivery is punchy and commanding, cutting through with a steel-like texture that conveys conflict and high emotion.

Voice Attribute Summary

age Estimate
Young Adult

The voice sounds like it belongs to a person in their 20s or 30s.

pitch
High

The voice has a high fundamental frequency, which can sound assertive or youthful.

intensity
Strong

The voice is delivered with force and high volume, commanding attention.

energy Level
High

The voice sounds energetic and assertive, not relaxed or calm.

breathiness
None

There is no noticeable breathy quality in the voice.

pause Frequency
Occasional

The speaker takes a moderate number of pauses, typical for structured speech.

average Pause Length Ms
310

Pauses are relatively brief, maintaining a quick and energetic pace.

vocal Fry
Subtle

A slight amount of vocal fry is occasionally present at the end of phrases.

Voice Analysis Breakdown

Speaking at 172 words per minute, this voice maintains a fast, energetic pace suitable for delivering information efficiently and keeping the listener engaged.

With an average pitch of 209.83 Hz, the voice sits in a high register for a female speaker, which contributes to its assertive and attention-grabbing quality.

The intensity level of 37.23% signifies a strong, projected delivery. This voice is designed to be heard clearly and with authority, cutting through background noise.

An energy score of 7 out of 10 reflects a dynamic and forceful vocal style. This is not a calm or relaxed voice; it's built for impact and directness.

Recommended For

  • Character dialogue for gaming antagonists or villains
  • Dramatic audiobooks requiring high-tension conflict scenes
  • Edgy commercial spots demanding a forceful attitude
  • Training scenarios simulating difficult or angry customers

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